Create and export animated loops
Generates synchronized bangs and phase for creating looping animations and export them as files. To be used in tandem with agn.remote to access current phase, rendered frame number and various other information. Send the texture to be exported to the rightmost inlet.
Only one agn.host object can be present per patcher hierarchy.
Théophile Clet
again
loop
Name of the agn.host instance
Name of the agn.host instance
Duration of the loop (in seconds)
Sets the total duration of the loop (in seconds).
Target export FPS
Number of frames per second to be exported.
Number of pre-export loops
Number of loops to be rendered before exporting when an export is triggered.
Number of frames to render between two exported frames
Number of frames to render between two exported frames. Increases the rendering FPS.
Name of the texture to be exported
Name of the texture to be exported
Path of the folder to export frames
Path of the folder to export frames.
When set to 1, deletes exported frames from previous export
When set to 1, automatically deletes all frame_*.png found in the export_folder folder when a new export is triggered (0 by default). Requires the shell external to work.