commit caf9f41ee0db99088782aa380bcfc2620e05a5d3 Author: Théophile Clet Date: Fri May 16 10:22:32 2025 +0200 initial commit diff --git a/tc.controller.js b/tc.controller.js new file mode 100644 index 0000000..db04de7 --- /dev/null +++ b/tc.controller.js @@ -0,0 +1,611 @@ +/* SPDX-License-Identifier: GPL-3.0-or-later */ +/* +This js file is meant to be used in Cycling'74 Max with the [v8] object. +It provides a way to control cameras in a typical first-person fashion, +and move and turn objects in view-space. + +Copyright (C) 2025 Théophile Clet - https://tflcl.xyz + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details: +. +*/ + +autowatch = 1; + +outlets = 2; + +var drawto = ""; +declareattribute({ name: "drawto", setter: "setdrawto" }); + +var ease = 0.1; +declareattribute({ + name: "ease", + setter: "set_ease", + label: "Ease", + type: "float", + min: 0.0, + default: 0.1, +}); + +var camera_node = ""; +declareattribute({ + name: "camera_node", + setter: "camera", + label: "Camera anim node", + type: "string", +}); + +var flymode = 0; +declareattribute({ + name: "flymode", + setter: "set_flymode", + style: "onoff", + default: 0, +}); + +var show_bounds = 1; +declareattribute({ + name: "show_bounds", + setter: "set_show_bounds", + style: "onoff", + default: 1, +}); + +const ANIMABLE_GL_OBJECTS = [ + "jit_gl_node", + "jit_gl_mesh", + "jit_gl_gridshape", + "jit_gl_model", + "jit_gl_plato", + "jit_gl_nurbs", + "jit_gl_text", + "jit_gl_videoplane", + "jit_gl_graph", + "jit_gl_sketch", + "jit_gl_path", + "jit_gl_lua", + "jit_gl_isosurf", + "jit_gl_cornerpin", + "jit_gl_skybox", + "jit_gl_volume", + "jit_gl_multiple", + "jit_gl_light", + "jit_gl_camera", +]; + +let controlled_gl_objects = []; // Used for enabling.disabling drawbounds on object(s) animated by the controller +let controllable_objects = []; // Used for listing all controllable objects in a patch + +let top_level_patcher; +let ctlr; + +class Controller { + constructor(drawto) { + this.ease = 0.1; // anim.drive easing + this.flymode = false; + this.flymode_applyed = false; // Flag + this.control_mode; // 'cam' if the camera is the target, 'obj' otherwise + + this.world_up = [0, 1, 0]; + this.camera_node = new JitterObject("jit.proxy"); + this.cam_direction, this.cam_up, this.cam_right; + + this.camera_base_matrix; + this.get_cam_base_matrix(); + + // main_node always has its Y axis aligned with world_up direction + // It is used with main_drive for up/down movements, Y rotation (yaw) and X-Y movements (accross an horizontal plan) + this.main_node = new JitterObject("jit.anim.node"); + this.main_node.turnmode = "local"; + this.main_node.movemode = "local"; + this.main_node.tripod = 1; // for flymode + + this.main_drive = new JitterObject("jit.anim.drive"); + this.main_drive.drawto = drawto; + this.main_drive.ease = this.ease; + this.main_drive.targetname = this.main_node.name; + + // pitch_node used with pitch_drive for pitch rotation (over the objects local x axis) + this.pitch_node = new JitterObject("jit.anim.node"); + this.pitch_node.anim = this.main_node.name; + this.pitch_node.turnmode = "parent"; + this.pitch_node.movemode = "parent"; + + this.pitch_drive = new JitterObject("jit.anim.drive"); + this.pitch_drive.drawto = drawto; + this.pitch_drive.ease = this.ease; + this.pitch_drive.targetname = this.pitch_node.name; + + this.target = new JitterObject("jit.proxy"); // Stores the object to control + } + + // Taking control over a new target + control(obj_name, ctrl_mode) { + if (this.camera_node.class == "") { + error("No camera defined. Cannot control object.\n"); + return; + } + + let new_target; + if (obj_name != undefined) { + new_target = get_anim_node(obj_name, this.pitch_node.name); + } + + if ( + new_target != undefined && + (this.target.name != "" || this.target.name != new_target) + ) { + this.control_mode = ctrl_mode; + + if (this.target.name != "") { + const transform = this.target.send("getworldtransform"); // Get the current targets tranfsorm, + this.target.send("anim"); // Unbind it (makes it loose its transform part coming from Controller nodes) + this.target.send("anim_reset"); // Reset it + this.target.send("transform", transform); // And re-apply the transform so it stays in place + } + + this.target.name = new_target; // Bind to new target + this.reset(); // Reset this.Controller anim nodes + this.main_node.position = this.target.send("getworldpos"); // Take the target position, rotatexyz and scale and pass them to this.Controller anim nodes + let target_rotatexyz = this.target.send("getrotatexyz"); + this.main_node.rotatexyz = [0, target_rotatexyz[1], 0]; + this.pitch_node.rotatexyz = [target_rotatexyz[0], 0, target_rotatexyz[2]]; + this.pitch_node.scale = this.target.send("getscale"); + + // And select the new target + this.target.send("anim_reset"); + this.target.send("anim", this.pitch_node.name); + + // Apply specific rules depending on if controlling the camera or an object + if (this.control_mode == "cam") { + this.main_node.movemode = "local"; + this.main_node.turnmode = "local"; + this.pitch_node.turnmode = "parent"; + this.has_rotated = false; + this.set_flymode(this.flymode); + } else { + this.flymode_applyed = false; + // When controlling an object, we convert the translation vector + // from screen space to world space in this.move + // So we need the cam base matrix + this.main_node.movemode = "world"; + this.main_node.turnmode = "world"; + this.pitch_node.turnmode = "world"; + this.get_cam_base_matrix(); + } + + // No target + } else if (obj_name == undefined && this.target.name != "") { + this.target.send("anim"); + this.target.send("anim_reset"); + this.target.send("transform", this.pitch_node.worldtransform); + this.target.name = ""; + } + outlet(0, "control", obj_name, this.target.name); + } + + camera(obj_name) { + const cam_anim_node_name = get_anim_node(obj_name, this.pitch_node.name); + if (cam_anim_node_name != undefined) { + this.camera_node.name = cam_anim_node_name; + camera_node = this.camera_node.name; + this.camera_node.send("animmode", "parent"); + this.get_cam_base_matrix(); + } + } + + get_cam_base_matrix() { + if (this.camera_node.name != "") { + this.cam_direction = this.camera_node.send("getdirection"); + this.cam_direction[1] = 0; + this.cam_direction = normalize(this.cam_direction); + this.cam_right = normalize(cross(this.cam_direction, this.world_up)); + this.cam_up = normalize(cross(this.cam_right, this.cam_direction)); + this.camera_base_matrix = [ + this.cam_right, + this.cam_up, + this.cam_direction, + ]; + } + } + + move(x, y, z) { + let translat_vec = [x, y, z]; + if (this.control_mode == "obj") { + let cam_x_rot = this.camera_node.send("getrotatexyz")[0]; + // Inverse translation direction if cam is upside down + if (cam_x_rot < -90 || cam_x_rot > 90) { + x *= -1; + z *= -1; + } + translat_vec = multiplyMatrixVector(this.camera_base_matrix, [x, 0, -z]); + } + this.main_drive.move(translat_vec[0], y, translat_vec[2]); + } + + turn(x, y, z) { + let rot_vec = [x, y, z]; + if (this.control_mode == "obj") { + rot_vec = multiplyMatrixVector(this.camera_base_matrix, [-x, 0, 0]); + rot_vec[1] = -y; + } + if (this.flymode && this.control_mode == "cam") { + // When flymode is enabled, we apply all rotations to the main_node + // so that the cam can move toward the direction it is pointing to + this.main_drive.turn(rot_vec[0], rot_vec[1], 0); + this.pitch_drive.turn(0, 0, 0); + } else { + this.main_drive.turn(0, rot_vec[1], 0); + this.pitch_drive.turn(rot_vec[0], 0, rot_vec[2]); + } + } + + elev(y) { + this.main_drive.move([0, y, 0]); + } + + set_flymode(v) { + // When enabled, the camera can move toward any direction it faces. + // When disabled, it should not move on the world y axis ("walk mode") unless explicitely sending move messages with non-null Y component. + if (v == 1) { + this.flymode = true; + } else { + this.flymode = false; + } + this.apply_flymode(); + } + + apply_flymode() { + if (this.control_mode == "cam") { + if (this.flymode) { + // When enabling flymode, we move all rotations to main_node + this.main_node.rotatexyz = [ + this.pitch_node.rotatexyz[0], + this.main_node.rotatexyz[1], + 0, + ]; + this.pitch_node.anim_reset(); + this.flymode_applyed = true; + } else if (this.flymode_applyed) { + // And we revert when disabling + let rotatexyz = this.main_node.rotatexyz; + this.pitch_node.anim_reset(); + this.pitch_node.rotatexyz = [rotatexyz[0], 0, 0]; + this.main_node.rotatexyz = [0, rotatexyz[1], rotatexyz[2]]; + this.flymode_applyed = false; + } + } + } + + set_drawto(v) { + this.main_drive.drawto = v; + this.pitch_drive.drawto = v; + } + + set_ease(v) { + this.ease = v; + this.main_drive.ease = this.ease; + this.pitch_drive.ease = this.ease; + } + + reset() { + this.main_node.anim_reset(); + this.pitch_node.anim_reset(); + } + + resync() { + if (this.target.name != "") { + this.control(this.target.name, this.control_mode); + } + } + + destroy() { + if (this.target.name != "") { + this.target.send("anim"); + this.target.send("transform", this.pitch_node.worldtransform); + } + this.main_node.freepeer(); + this.main_drive.freepeer(); + this.pitch_node.freepeer(); + this.pitch_drive.freepeer(); + this.target.freepeer(); + } +} + +loadbang(); + +// Select the object to use as basis for view-space transforms +function camera(name) { + ctlr.camera(name); + camera_node = ctlr.camera_node.name; +} + +// Select which object to control in view-space +function control(obj_name) { + ctlr.control(obj_name, "obj"); + if (show_bounds) { + do_show_bounds(0); + } + controlled_gl_objects = []; + get_gl_obj_controlled_by_ctlr(); + if (show_bounds) { + do_show_bounds(show_bounds); + } +} + +// Select which camera to control +function control_camera(obj_name) { + if (obj_name !== undefined) { + ctlr.control(obj_name, "cam"); + do_show_bounds(0); + } +} + +// Output from the second outlet a list of all controllable jit.gl and jit.anim.node objects in the entire patcher hierarchy +function controllable() { + controllable_objects = []; + top_level_patcher.applydeepif( + add_to_controllable_list, + is_controllable_applydeepif + ); + outlet(1, "controllable"); + for (let obj of controllable_objects) { + outlet(1, obj.maxclass, obj.getattr("name")); + } + outlet(1, "done"); +} + +function add_to_controllable_list(obj) { + controllable_objects.push(obj); +} +add_to_controllable_list.local = 1; + +function is_controllable_applydeepif(obj) { + return ( + obj.maxclass == "jit.anim.node" || + is_controllable(obj.maxclass.replaceAll(".", "_")) + ); +} +is_controllable_applydeepif.local = 1; + +function resync() { + ctlr.resync(); +} + +function reset() { + ctlr.reset(); +} + +function move(x, y, z) { + ctlr.move(x, y, z); +} + +function turn(x, y, z) { + ctlr.turn(x, y, z); +} + +function elev(v) { + ctlr.elev(v); +} + +function set_ease(v) { + ctlr.set_ease(v); + ease = v; +} + +function set_flymode(v) { + flymode = v == undefined ? !flymode : v == 1; // If flymode with no argument is provided, act as a toggle + ctlr.set_flymode(flymode); +} + +function set_show_bounds(v) { + show_bounds = v == true; + // ctlr.show_bounds = show_bounds; + do_show_bounds(show_bounds); +} + +function do_show_bounds(v) { + const objects_without_bounds = [ + "jit.gl.sketch", + "jit.gl.skybox", + "jit.gl.camera", + ]; + for (const obj of controlled_gl_objects) { + if (!objects_without_bounds.includes(obj.maxclass)) { + obj.setattr("drawbounds", v); + } + } +} +do_show_bounds.local = 1; + +function bang() { + outlet(0, ctlr.pitch_node.worldtransform); +} + +function loadbang() { + if (!top_level_patcher) { + top_level_patcher = get_top_level_patcher(); + ctlr = new Controller(drawto); + } +} + +function notifydeleted() { + ctlr.destroy(); + implicit_tracker.freepeer(); +} + +///////////////////////////////////////////// +// HELPER METHODS +///////////////////////////////////////////// + +function get_anim_node(jit_obj_name, ctlr_node) { + const proxy = new JitterObject("jit.proxy"); + proxy.name = jit_obj_name; + const proxy_class = proxy.class; + proxy.freepeer(); + if (proxy_class == "jit_anim_node") { + return jit_obj_name; + } else if (proxy_class != "" && is_controllable(proxy_class)) { + const context_anim = get_context_anim(jit_obj_name); + return get_top_level_anim_node(jit_obj_name, context_anim, ctlr_node); + } + return; +} +get_anim_node.local = 1; + +function is_controllable(obj_class) { + // Using jit.proxy syntax (ie 'jit_gl_mesh' and not 'jit.gl.mesh') + return ANIMABLE_GL_OBJECTS.includes(obj_class); +} +is_controllable.local = 1; + +function get_context_anim(jit_obj_name) { + // Get the first implicit jit.anim.node level for the object's rendering context + const proxy = new JitterObject("jit.proxy"); + proxy.name = jit_obj_name; + proxy.name = proxy.send("getdrawto"); + const context_name = proxy.send("getanim"); + proxy.freepeer(); + return context_name; +} +get_context_anim.local = 1; + +function get_top_level_anim_node(jit_obj_name, context_anim, ctlr_node) { + // Recursively get the top level jit.anim.node before reaching context_anim, or no anim.node, or this.pitch_node (if trying to controller currently controlled object) + const proxy = new JitterObject("jit.proxy"); + proxy.name = jit_obj_name; + const parent_name = proxy.send("getanim").toString(); + proxy.freepeer(); + if ( + parent_name == "" || + parent_name == context_anim || + parent_name == ctlr_node + ) { + return jit_obj_name; + } else { + return get_top_level_anim_node(parent_name, context_anim, ctlr_node); + } +} +get_top_level_anim_node.local = 1; + +function get_top_level_patcher() { + let prev = 0; + let owner = this.patcher.box; + while (owner) { + prev = owner; + owner = owner.patcher.box; + } + return prev ? prev.patcher : this.patcher; +} +get_top_level_patcher.local = 1; + +// Get gl object(s) controlled by ctlr (for the sole purpose of drawing bounds of selected object) +function get_gl_obj_controlled_by_ctlr() { + top_level_patcher.applydeepif( + add_to_controlled_obj_list, + is_controlled_by_ctlr + ); +} +get_gl_obj_controlled_by_ctlr.local = 1; + +function is_controlled_by_ctlr(obj) { + if (is_controllable(obj.maxclass.replaceAll(".", "_"))) { + const obj_anim = obj.getattr("anim"); + if (obj_anim == ctlr.pitch_node.name) { + return true; + } else if (obj_anim != "") { + const proxy = new JitterObject("jit.proxy"); + proxy.name = obj_anim; + const parent_name = proxy.send("getanim").toString(); + proxy.freepeer(); + return parent_name == ctlr.pitch_node.name; + } + } + return false; +} +is_controlled_by_ctlr.local = 1; + +function add_to_controlled_obj_list(obj) { + controlled_gl_objects.push(obj); +} +add_to_controlled_obj_list.local = 1; + +///////////////////////////////////////////// +// MATHS +///////////////////////////////////////////// + +function normalize(v) { + const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + if (len === 0) return v; + return [v[0] / len, v[1] / len, v[2] / len]; +} +normalize.local = 1; + +function cross(a, b) { + return [ + a[1] * b[2] - a[2] * b[1], + a[2] * b[0] - a[0] * b[2], + a[0] * b[1] - a[1] * b[0], + ]; +} +cross.local = 1; + +function dot(a, b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; +} +dot.local = 1; + +function multiplyMatrixVector(matrix, vector) { + return [ + dot(matrix[0], vector), + dot(matrix[1], vector), + dot(matrix[2], vector), + ]; +} +multiplyMatrixVector.local = 1; + +///////////////////////////////////////////// +// GL Context +///////////////////////////////////////////// + +let implicitdrawto = ""; +let explicitdrawto = false; +const implicit_tracker = new JitterObject("jit_gl_implicit"); +const implicit_lstnr = new JitterListener( + implicit_tracker.name, + implicit_callback +); + +function implicit_callback(event) { + if (!explicitdrawto && implicitdrawto != implicit_tracker.drawto[0]) { + // important! drawto is an array so get first element + implicitdrawto = implicit_tracker.drawto[0]; + dosetdrawto(implicitdrawto); + } +} +implicit_callback.local = 1; + +function setdrawto(val) { + explicitdrawto = true; + dosetdrawto(val); +} +setdrawto.local = 1; + +function dosetdrawto(arg) { + if (arg === drawto || !arg) { + // bounce + return; + } + + drawto = arg; + ctlr.set_drawto(drawto); +} +dosetdrawto.local = 1; diff --git a/tc.controller_demo.maxpat b/tc.controller_demo.maxpat new file mode 100644 index 0000000..849a2cd --- /dev/null +++ b/tc.controller_demo.maxpat @@ -0,0 +1,6187 @@ +{ + 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