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fix preset disapearing if pushed away from displayed slot after a preset have been drag onto another

main
TFLCL 1 month ago
parent
commit
1f6e2b5c5a
  1. 14
      code/tc.preset.js

14
code/tc.preset.js

@ -1204,12 +1204,17 @@ function ondrag(x,y,but,cmd,shift,capslock,option,ctrl)
var offset = ((last_hovered <= drag_slot) && slots[last_hovered].name != null) ? 1 : 0;
var offset_others = slots[last_hovered].name != null ? 1 : 0;
var drag_slot_lock = slots[drag_slot].lock;
var recalc_rows_flag = 0
// If the slot we wan to drag is locked, we need to temporarily unlock it.
if (drag_slot_lock) {
lock(drag_slot, 0);
}
// If new slot is empty we just move the drag preset here. If it's not, we move al next slots to the right
if (slots[last_hovered].name !== null) {
if (slots_highest == slots_count_display) {
// If there's a stored preset in the last displayed slot, it will be pushed to a new row at insert, so we need to add a new row at redraw
recalc_rows_flag = 1;
}
to_pattrstorage("insert", last_hovered);
}
@ -1243,9 +1248,14 @@ function ondrag(x,y,but,cmd,shift,capslock,option,ctrl)
outlet(0, "drag", drag_slot, last_hovered, offset);
is_dragging = 0;
drag_slot = -1;
paint_base();
select(last_hovered);
select(last_hovered);
if (recalc_rows_flag) {
calc_rows_columns();
} else {
paint_base();
}
trigger_writeagain();

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