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TFLCL 4 months ago
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README.md

@ -28,7 +28,7 @@ A [jsui] replacement for the [preset] object in Cycling'74 Max.
- `recallmulti`, `slotname`: send to [pattrstorage] first (for better timing), then to the [jsui]
- `store`: send to [jsui] only
- Some messages to pattrstorage causes the jsui to be out of sync (`clear`, `insert`, `lockall`, `read`, `readagain`, `remove`, `renumber`). If you use any of these messages, make sure to then send a `resync` to the jsui.
- The js program send a lot of message to the [pattrstorage] (patch cord not required), which makes it output a lot of messages required for the [jsui] to stay in sync. Using one of the above messages incorrectly, or sending `getslotlist`, `getslotnamelist`, or any message that will impact the presets, it might cause the [pattrstorage] to get out of sync. In case something like that happens, you can send the `resync` message to the [jsui].
- The js program send a lot of message to the [pattrstorage] (using `maxobj.message()`syntax, so without patch cord), which in return send (using a patch cord) a lot of messages required for the [jsui] to stay in sync. Using one of the above messages incorrectly, or sending `getslotlist`, `getslotnamelist`, or any message that will impact the presets might cause the [pattrstorage] to get out of sync. In case something like that happens, you can send the `resync` message to the [jsui].
## Desired features (for someday)
- Select mode: simple click selects the slot, double click recalls it
@ -36,6 +36,7 @@ A [jsui] replacement for the [preset] object in Cycling'74 Max.
- Ability to lock/unlock and rename directly in the jsui without the need of external objects
- Ability to target a [pattrstorage] in a different patcher level
- Accept more pattrstorage messages: (`clear`, `insert`, `lockall`, `read`, `readagain`, `remove`, `renumber`), and act as a passthrough for the ones that don't affect the presets.
- Authoring (make a Max package out of this and create `maxref.xml` files)
## Known bugs
- With slot_round > 0, interpolation visualization is a bit wacky

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