TFLCL
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// Cubehelix color scheme for Max/MSP/Jitter
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// By Théophile Clet - https://tflcl.xyz
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// Based on Dave Green's work: http://www.mrao.cam.ac.uk/~dag/CUBEHELIX/cubetry.html
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// Original publication: Green, D. A., 2011, `A colour scheme for the display of astronomical intensity images', Bulletin of the Astronomical Society of India, 39, 289. (2011BASI...39..289G at ADS.) ( http://astron-soc.in/bulletin/11June/289392011.pdf )
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// Original js code taken straight from the online example implementation: http://www.mrao.cam.ac.uk/~dag/CUBEHELIX/cubetry.html
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autowatch = 0; |
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inlets = 1; |
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outlets = 2; |
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setinletassist(0, "List as input: {makeCubehelixRGB, start[float], rots[float], sign[-1,1], hue[float], gamma[float], levels(int), flip([0,1]}") |
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setoutletassist(0, "To jit.matrix: outputs the color palette as a 4-plane 1 dim matrix"); |
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setoutletassist(1, "dump out. Outputs paramters used for generation. Bangs when finished."); |
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function makeCubehelixRGB(start, rots, sign, hue, gamma, levels, flip){ |
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rots = rots*sign; |
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//dumpOut(start, rots, hue, gamma, levels, flip);
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outlet(0, "dim", levels, 1); |
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for (var i = 0; i < levels; i++) { |
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var fract = CubeHelixFract(i,levels,flip); |
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var red = CubeHelixRGB(fract,start,rots,hue,gamma,1); |
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var grn = CubeHelixRGB(fract,start,rots,hue,gamma,2); |
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var blu = CubeHelixRGB(fract,start,rots,hue,gamma,3); |
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if(flip == 1){fract = 1.0-fract;} |
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outlet(0, "setcell", i, 0, "val", 1., red, grn, blu); |
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} |
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outlet(0, "bang"); |
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outlet(1, "bang"); |
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} |
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function dumpOut(start, rots, hue, gamma, levels, flip){ |
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outlet(1, "start", start); |
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outlet(1, "rots", rots); |
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outlet(1, "hue", hue); |
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outlet(1, "gamma", gamma); |
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outlet(1, "levels", levels); |
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outlet(1, "flip", flip); |
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} |
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// ----------------------------------------------------------------------------
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// 2017 May 30: make consistent with Fortran
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// ----------------------------------------------------------------------------
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function CubeHelixRGB(fract,start,rots,hue,gamma,irgb){ |
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var angle = 2*Math.PI*(start/3.0+1+rots*fract); |
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var fract = Math.pow(fract, gamma); |
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var amp=hue*fract*(1-fract)/2.0; |
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var r=fract+amp*(-0.14861*Math.cos(angle)+1.78277*Math.sin(angle)); |
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var g=fract+amp*(-0.29227*Math.cos(angle)-0.90649*Math.sin(angle)); |
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var b=fract+amp*(+1.97294*Math.cos(angle)); |
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r=Math.max(Math.min(r,1.0),0.0); |
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g=Math.max(Math.min(g,1.0),0.0); |
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b=Math.max(Math.min(b,1.0),0.0); |
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if(irgb == 1){ |
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return r; |
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} |
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else if(irgb == 2) { |
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return g; |
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} |
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else { |
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return b; |
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} |
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} |
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// ----------------------------------------------------------------------------
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function CubeHelixFract(i,n,flip){ |
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var fraction = i/(n-1); |
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if (flip == 1) { |
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fraction = 1 - fraction; |
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} |
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return fraction; |
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} |
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