A sketchy implementation of cubehelix color scheme algorithm for Max/MSP/Jitter
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// Cubehelix color scheme for Max/MSP/Jitter
// By Théophile Clet - https://tflcl.xyz
// Based on Dave Green's work: http://www.mrao.cam.ac.uk/~dag/CUBEHELIX/cubetry.html
// Original publication: Green, D. A., 2011, `A colour scheme for the display of astronomical intensity images', Bulletin of the Astronomical Society of India, 39, 289. (2011BASI...39..289G at ADS.) ( http://astron-soc.in/bulletin/11June/289392011.pdf )
// Original js code taken straight from the online example implementation: http://www.mrao.cam.ac.uk/~dag/CUBEHELIX/cubetry.html
autowatch = 0;
inlets = 1;
outlets = 2;
setinletassist(0, "List as input: {makeCubehelixRGB, start[float], rots[float], sign[-1,1], hue[float], gamma[float], levels(int), flip([0,1]}")
setoutletassist(0, "To jit.matrix: outputs the color palette as a 4-plane 1 dim matrix");
setoutletassist(1, "dump out. Outputs paramters used for generation. Bangs when finished.");
function makeCubehelixRGB(start, rots, sign, hue, gamma, levels, flip){
rots = rots*sign;
//dumpOut(start, rots, hue, gamma, levels, flip);
outlet(0, "dim", levels, 1);
for (var i = 0; i < levels; i++) {
var fract = CubeHelixFract(i,levels,flip);
var red = CubeHelixRGB(fract,start,rots,hue,gamma,1);
var grn = CubeHelixRGB(fract,start,rots,hue,gamma,2);
var blu = CubeHelixRGB(fract,start,rots,hue,gamma,3);
if(flip == 1){fract = 1.0-fract;}
outlet(0, "setcell", i, 0, "val", 1., red, grn, blu);
}
outlet(0, "bang");
outlet(1, "bang");
}
function dumpOut(start, rots, hue, gamma, levels, flip){
outlet(1, "start", start);
outlet(1, "rots", rots);
outlet(1, "hue", hue);
outlet(1, "gamma", gamma);
outlet(1, "levels", levels);
outlet(1, "flip", flip);
}
// ----------------------------------------------------------------------------
// 2017 May 30: make consistent with Fortran
// ----------------------------------------------------------------------------
function CubeHelixRGB(fract,start,rots,hue,gamma,irgb){
var angle = 2*Math.PI*(start/3.0+1+rots*fract);
var fract = Math.pow(fract, gamma);
var amp=hue*fract*(1-fract)/2.0;
var r=fract+amp*(-0.14861*Math.cos(angle)+1.78277*Math.sin(angle));
var g=fract+amp*(-0.29227*Math.cos(angle)-0.90649*Math.sin(angle));
var b=fract+amp*(+1.97294*Math.cos(angle));
r=Math.max(Math.min(r,1.0),0.0);
g=Math.max(Math.min(g,1.0),0.0);
b=Math.max(Math.min(b,1.0),0.0);
if(irgb == 1){
return r;
}
else if(irgb == 2) {
return g;
}
else {
return b;
}
}
// ----------------------------------------------------------------------------
function CubeHelixFract(i,n,flip){
var fraction = i/(n-1);
if (flip == 1) {
fraction = 1 - fraction;
}
return fraction;
}