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161 lines
3.7 KiB
161 lines
3.7 KiB
2 years ago
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:root {
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--shooting-star-duration: 3000ms;
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--shooting-star-angle: 10deg;
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--shooting-star-translate: 300px;
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--shooting-star-direction: 1; /* 1 or -1 */
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}
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/* From https://www.geeksforgeeks.org/how-to-create-shooting-star-animation-effect-using-css/ */
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.shooting-stars-wrapper {
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position: fixed;
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width: 100%;
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height: 100%;
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-webkit-transform: scaleX(var(--shooting-star-direction)) rotateZ(var(--shooting-star-angle));
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transform: scaleX(var(--shooting-star-direction)) rotateZ(var(--shooting-star-angle));
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}
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.shooting-star {
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position: absolute;
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/* left: 50%; */
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top: 50%;
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height: 2px;
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border-radius: 885px;
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background: linear-gradient(-45deg, #eef0f5, rgba(0, 0, 255, 0));
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-webkit-filter: drop-shadow(0 0 6px #eef1f8);
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filter: drop-shadow(0 0 6px #d7dff0);
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-webkit-animation: tail var(--shooting-star-duration) ease-in-out 1,
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shooting var(--shooting-star-duration) ease-in-out 1;
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animation: tail var(--shooting-star-duration) ease-in-out 1,
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shooting var(--shooting-star-duration) ease-in-out 1;
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}
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/* .shooting-star.is-shooting {
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-webkit-animation: tail var(--shooting-star-duration) ease-in-out 1,
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shooting var(--shooting-star-duration) ease-in-out 1;
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animation: tail var(--shooting-star-duration) ease-in-out 1,
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shooting var(--shooting-star-duration) ease-in-out 1;
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} */
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/* Here we add before and after effect to star */
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.shooting-star::before,
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.shooting-star::after {
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content: "";
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position: absolute;
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top: calc(50% - 1px);
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right: 0;
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height: 2px;
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background: linear-gradient(
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-45deg,
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rgba(0, 0, 255, 0),
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#eaeef8,
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rgba(0, 0, 255, 0)
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);
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-webkit-transform: translateX(50%) rotateZ(45deg);
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transform: translateX(50%) rotateZ(45deg);
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border-radius: 100%;
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-webkit-animation: shining var(--shooting-star-duration) ease-in-out 1;
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animation: shining var(--shooting-star-duration) ease-in-out 1;
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}
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/* .shooting-star.is-shooting::before,
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.shooting-star.is-shooting::after {
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-webkit-animation: shining var(--shooting-star-duration) ease-in-out 1;
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animation: shining var(--shooting-star-duration) ease-in-out 1;
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} */
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.shooting-star::after {
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-webkit-transform: translateX(50%) rotateZ(-45deg);
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transform: translateX(50%) rotateZ(-45deg);
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}
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/* Here we are adding location of each
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nth-child, animations, delays, and
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before and after effects to each
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and every balls(stars) */
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/* .shooting-star:nth-child(1) {
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top: calc(50% - -119px);
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left: calc(50% - 43px);
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-webkit-animation-delay: 4000ms;
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animation-delay: 4000ms;
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}
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.shooting-star:nth-child(1)::before,
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.shooting-star:nth-child(1)::after {
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-webkit-animation-delay: 4000ms;
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animation-delay: 4000ms;
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} */
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/* This code will help to generate
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effect in tail of star */
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@keyframes tail {
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0% {
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width: 0;
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}
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30% {
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width: 100px;
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}
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100% {
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width: 0;
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}
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}
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@-webkit-keyframes tail {
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0% {
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width: 0;
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}
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30% {
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width: 100px;
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}
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100% {
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width: 0;
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}
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}
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/* This code will generate shining
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effect in head of star */
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@keyframes shining {
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0% {
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width: 0;
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}
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50% {
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width: 30px;
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}
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100% {
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width: 0;
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}
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}
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@-webkit-keyframes shining {
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0% {
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width: 0;
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}
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50% {
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width: 30px;
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}
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100% {
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width: 0;
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}
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}
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/* Here we make shooting effect */
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@keyframes shooting {
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0% {
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-webkit-transform: translateX(0);
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transform: translateX(0);
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}
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100% {
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-webkit-transform: translateX(var(--shooting-star-translate));
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transform: translateX(var(--shooting-star-translate));
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}
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}
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@-webkit-keyframes shooting {
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0% {
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-webkit-transform: translateX(0);
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transform: translateX(0);
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}
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100% {
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-webkit-transform: translateX(var(--shooting-star-translate));
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transform: translateX(var(--shooting-star-translate));
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}
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}
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