Browse Source

Added a fancy background using p5js

master
TFLCL 2 years ago
parent
commit
0b959203a3
  1. 7
      css/main.css
  2. 5
      index.html
  3. 143
      js/sketch.js
  4. 111165
      js/vendor/p5.js
  5. 3
      js/vendor/p5.min.js

7
css/main.css

@ -61,10 +61,17 @@ html {
font-family: Arial, sans-serif;
}
#bg {
z-index: -1;
overflow: hidden;
position: fixed;
}
#desk {
display: flex;
flex-direction: column;
align-items: center;
min-width: 830px;
}
#players, #search-area {

5
index.html

@ -24,7 +24,7 @@
<body>
<!-- Add your site or application content here -->
<div id="bg"></div>
<div id="desk">
<div id="players">
@ -75,8 +75,9 @@
<script src="js/vendor/modernizr-3.11.2.min.js"></script>
<script src="js/plugins.js"></script>
<script src="./js/vendor/p5.js"></script>
<script src="js/main.js"></script>
<script src="js/sketch.js"></script>
</body>

143
js/sketch.js

@ -0,0 +1,143 @@
let sketch = function(p) {
let bgCol = hexToRgb('#222233');
let starCol = [hexToRgb('#ffcdff'), hexToRgb('#804442'), hexToRgb('#ffff7d')]
let starDensity = 0.0005; //0.0005 is safe. Above 0.01 is absurd
let currentWidth;
let currentHeight;
let nbStars;
let stars;
let bg;
let time = 0;
p.setup = function(){
p.frameRate(24);
currentWidth = p.windowWidth;
currentHeight = p.windowHeight;
p.createCanvas(currentWidth, currentHeight);
bgInit();
// p.noLoop();
}
p.draw = function(){
p.background(bgCol);
p.image(bg, 0, 0);
// p.circle(30, time*1.5, 10);
// for (let i=0; i<nbStars; i++) {
// let x = p.random(p.windowWidth);
// let y = p.random(p.windowHeight);
// let d = 1 + p.random(2);
// let c = p.random(starCol);
// let a = p.random(230);
// c.setAlpha(a);
// // console.log(c);
//
// p.stroke(c);
// // p.point(x, y);
// p.circle(x, y, d);
// }
time += 1;
} //End of draw()
class Stars {
//Inspired by https://www.youtube.com/watch?v=NJjEGoqTn1Y
constructor(nb) {
this.nb = nb;
this.x = [];
this.y = [];
this.color = [];
this.size = [];
}
make() {
for (let i = 0; i < this.nb; i++) {
this.x[i] = p.random(0,p.width);
this.y[i] = p.random(0,p.height);
this.color[i] = p.random(starCol);
this.color[i].setAlpha(p.random(100,230));
this.size[i] = 1 + p.random(2);
}
}
draw() {
for (let i = 0; i < this.nb; i++) {
bg.strokeWeight(this.size[i]);
bg.stroke(this.color[i]);
bg.point(this.x[i], this.y[i]);
}
}
}
p.windowResized = function() {
//Redraw only if new size if bigger than previously
let newWidth = p.windowWidth;
let newHeight = p.windowHeight;
if (newWidth > currentWidth || newHeight > currentHeight) {
currentWidth = newWidth;
currentHeight = newHeight;
p.resizeCanvas(currentWidth, currentHeight);
bgInit();
}
}
function bgInit() {
nbStars = calcNumberOfStars();
bg = p.createGraphics(p.width, p.height);
bg.background(bgCol);
setGradient(0, 0, p.width, p.height, bgCol, starCol[1]);
stars = new Stars(nbStars);
stars.make();
stars.draw();
}
function calcNumberOfStars() {
//Helps to get a consistent number of starts regardless the window size
if (starDensity > 0.01) {
console.log('starDensity is too high! going back to the maximum (0.01) in order to prevent too much CPU load when starting the patch');
starDensity = 0.01;
}
let nb = p.round(starDensity * currentWidth * currentHeight)
console.log('nbStars: ' + nb);
return nb;
}
function hexToRgb(hex) {
hex = hex.replace('#', '');
var bigint = parseInt(hex, 16);
var r = (bigint >> 16) & 255;
var g = (bigint >> 8) & 255;
var b = bigint & 255;
return p.color(r, g, b);
}
function setGradient(x, y, w, h, c1, c2) {
bg.noFill();
// Top to bottom gradient
for (let i = y; i <= y + h; i++) {
let inter = p.pow(p.map(i, y, y + h, 0, 1),6);
let c = bg.lerpColor(c1, c2, inter);
bg.stroke(c);
bg.line(x, i, x + w, i);
}
}
};
new p5(sketch, 'bg');

111165
js/vendor/p5.js vendored

File diff suppressed because one or more lines are too long

3
js/vendor/p5.min.js vendored

File diff suppressed because one or more lines are too long
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