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// Another possible inspiration: https://www.khanacademy.org/computer-programming/twinkle-twinkle/6280832014565376
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let sketch = function(p) {
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let svgExport = false; // To export the result to SVG
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let bgCol = hexToRgb('#222233');
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let starCol = [hexToRgb('#ffcdff'), hexToRgb('#804442'), hexToRgb('#ffff7d')]
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let starDensity = 0.0005; //0.0005 is safe. Above 0.01 is absurd
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let currentWidth;
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let currentHeight;
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let nbStars;
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let stars;
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let bg;
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let mover;
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let shootingStarDirection;
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let time = 0;
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let sketchLoop = 0;
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p.setup = function(){
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p.frameRate(24);
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currentWidth = p.windowWidth;
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currentHeight = p.windowHeight;
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if (svgExport) {
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p.createCanvas(1920, 1080, p.SVG) // To export the result to SVG
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p.noLoop(); // To export the result to SVG
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} else {
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p.createCanvas(currentWidth, currentHeight);
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}
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bgInit();
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mover = new Mover();
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}
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p.draw = function(){
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// p.background(bgCol);
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p.clear();
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p.image(bg, 0, 0);
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if (time%72 == 0) { //72 is 3s at 24fps
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if (p.random(1) < 0.3) {
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mover.init();
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let accX = p.random(12, 18) * p.random([-1, 1]);
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let accY = p.random(-4, 4);
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mover.vel.set(accX, accY);
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}
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}
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if (mover.lifespan < 255) {
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mover.update();
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mover.show();
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}
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time += 1;
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if (svgExport) {
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p.save(); // To export the result to SVG
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}
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} //End of draw()
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class Stars {
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//Inspired by https://www.youtube.com/watch?v=NJjEGoqTn1Y
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constructor(nb) {
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this.nb = nb;
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this.x = [];
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this.y = [];
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this.color = [];
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this.size = [];
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}
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make() {
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for (let i = 0; i < this.nb; i++) {
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this.x[i] = p.random(0,p.width);
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this.y[i] = p.random(0,p.height);
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this.color[i] = p.random(starCol);
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this.color[i].setAlpha(p.random(100,230));
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this.size[i] = 1 + p.random(2);
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}
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}
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draw() {
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for (let i = 0; i < this.nb; i++) {
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bg.strokeWeight(this.size[i]);
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bg.stroke(this.color[i]);
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bg.point(this.x[i], this.y[i]);
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}
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}
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}
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class Mover {
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// Simulating Forces
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// The Nature of Code
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// The Coding Train / Daniel Shiffman
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// https://youtu.be/Uibl0UE4VH8
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// https://thecodingtrain.com/learning/nature-of-code/2.1-simulating-forces.html
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// https://editor.p5js.org/codingtrain/sketches/kYWcOmch
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constructor() {
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// this.pos = p.createVector(
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// p.random(p.round(0.2 * p.width)),
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// p.random(0, p.round(p.height/2))
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// );
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this.pos = p.createVector(0, 0);
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this.vel = p.createVector(0, 0);
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this.acc = p.createVector(0, 0);
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// this.r = 16;
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this.color = 'white';
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// this.color.setAlpha(p.random(100,230));
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this.size;
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this.lifespan = 255;
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this.burnrate;
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}
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init() {
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this.lifespan = 0;
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this.burnrate = p.random(2, 8);
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//
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this.size = p.random(4,7)
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this.acc.set(0, 0);
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this.vel.set(0, 0);
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this.pos.x = p.random(p.round(0.05 * p.width), p.round(0.95 * p.width));
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this.pos.y = p.random(0, p.round(p.height*0.45));
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let gravity = p.createVector(0, 0.02);
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this.applyForce(gravity);
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}
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applyForce(force) {
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this.acc.set(force);
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}
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edges() {
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if (this.pos.y >= p.height-this.r) {
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this.pos.y = p.height-this.r;
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this.vel.y *= -1;
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}
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if (this.pos.x >= p.width-this.r) {
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this.pos.x = p.width-this.r;
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this.vel.x *= -1;
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} else if (this.pos.x <= this.r) {
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this.pos.x = this.r;
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this.vel.x *= -1;
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}
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}
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update() {
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this.lifespan += this.burnrate;
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this.lifespan = p.constrain(this.lifespan, 0, 255);
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if (this.lifespan < 255) {
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this.pos.add(this.vel);
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this.vel.mult(0.98);
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this.vel.add(this.acc);
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}
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}
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show() {
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p.strokeWeight(this.size);
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// p.stroke(this.color);
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p.stroke(255, p.constrain(305-this.lifespan, 0, 255), 0, 255-0.7*this.lifespan);
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p.point(this.pos);
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}
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}
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p.windowResized = function() {
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let newWidth = p.windowWidth;
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let newHeight = p.windowHeight;
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//Redraw only if new size if bigger than previously
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// if (newWidth > currentWidth || newHeight > currentHeight) {
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if (true) {
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currentWidth = newWidth;
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currentHeight = newHeight;
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p.resizeCanvas(currentWidth, currentHeight);
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bgInit();
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}
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}
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function bgInit() {
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nbStars = calcNumberOfStars();
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bg = p.createGraphics(p.width, p.height);
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// bg.background(bgCol);
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// setGradient(0, 0, p.width, p.height, bgCol, starCol[1]);
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// bg.background(0, 0, 0, 0);
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stars = new Stars(nbStars);
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stars.make();
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stars.draw();
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}
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function calcNumberOfStars() {
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//Helps to get a consistent number of starts regardless the window size
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if (starDensity > 0.01) {
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console.log('starDensity is too high! going back to the maximum (0.01) in order to prevent too much CPU load when starting the patch');
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starDensity = 0.01;
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}
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let nb = p.round(starDensity * currentWidth * currentHeight)
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// console.log('nbStars: ' + nb);
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return nb;
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}
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function hexToRgb(hex) {
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hex = hex.replace('#', '');
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var bigint = parseInt(hex, 16);
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var r = (bigint >> 16) & 255;
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var g = (bigint >> 8) & 255;
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var b = bigint & 255;
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return p.color(r, g, b);
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}
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function setGradient(x, y, w, h, c1, c2) {
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bg.noFill();
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// Top to bottom gradient
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for (let i = y; i <= y + h; i++) {
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let inter = p.pow(p.map(i, y, y + h, 0, 1),6);
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let c = bg.lerpColor(c1, c2, inter);
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bg.stroke(c);
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bg.line(x, i, x + w, i);
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}
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}
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};
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let processingSketch = new p5(sketch, 'bg');
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let processingIsOn = true;
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