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4
.gitignore
vendored
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4
.gitignore
vendored
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@@ -0,0 +1,4 @@
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||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
test/*
|
||||
674
LICENSE
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674
LICENSE
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@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
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|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
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|
||||
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|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
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|
||||
Some devices are designed to deny users access to install or run
|
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|
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|
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|
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|
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||||
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|
||||
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|
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|
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Finally, every program is threatened constantly by software patents.
|
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States should not allow patents to restrict development and use of
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|
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The precise terms and conditions for copying, distribution and
|
||||
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|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
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|
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"Copyright" also means copyright-like laws that apply to other kinds of
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||||
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|
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"The Program" refers to any copyrightable work licensed under this
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A "covered work" means either the unmodified Program or a work based
|
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To "propagate" a work means to do anything with it that, without
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||||
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|
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infringement under applicable copyright law, except executing it on a
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
|
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|
||||
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|
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1. Source Code.
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|
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The "source code" for a work means the preferred form of the work
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||||
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A "Standard Interface" means an interface that either is an official
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The "System Libraries" of an executable work include anything, other
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|
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||||
The "Corresponding Source" for a work in object code form means all
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||||
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|
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||||
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|
||||
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|
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|
||||
such as by intimate data communication or control flow between those
|
||||
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|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
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|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
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|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
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|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
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|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
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|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
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|
||||
written offer, valid for at least three years and valid for as
|
||||
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|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
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|
||||
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|
||||
conveying of source, or (2) access to copy the
|
||||
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||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
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|
||||
with subsection 6b.
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||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
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|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
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|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
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|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
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|
||||
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|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
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|
||||
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|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
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|
||||
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|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
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|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
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|
||||
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|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
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|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
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|
||||
additional terms that apply to those files, or a notice indicating
|
||||
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|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
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|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
2890
help/tc.controller_demo.maxhelp
Normal file
2890
help/tc.controller_demo.maxhelp
Normal file
File diff suppressed because it is too large
Load Diff
1
init/tc.jit.anim.control_init.txt
Normal file
1
init/tc.jit.anim.control_init.txt
Normal file
@@ -0,0 +1 @@
|
||||
max define tc.fpcontrol v8 @filename tc.controller.js;
|
||||
725
javascript/tc.controller.js
Normal file
725
javascript/tc.controller.js
Normal file
@@ -0,0 +1,725 @@
|
||||
/* SPDX-License-Identifier: GPL-3.0-or-later */
|
||||
/*
|
||||
This js file is meant to be used in Cycling'74 Max with the [v8] object.
|
||||
It provides a way to control cameras in a typical first-person fashion,
|
||||
and move and turn objects in view-space.
|
||||
|
||||
Copyright (C) 2025 Théophile Clet <contact@tflcl.xyz> - https://tflcl.xyz
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details:
|
||||
<https://www.gnu.org/licenses/gpl-3.0.txt>.
|
||||
*/
|
||||
|
||||
autowatch = 1;
|
||||
|
||||
outlets = 2;
|
||||
|
||||
let world_bangs = false; // is the world banging?
|
||||
const ctx_finder = require("implicit.context.js");
|
||||
ctx_finder.register_drawto(this, dosetdrawto, set_root);
|
||||
|
||||
var ease = 0.1;
|
||||
declareattribute({
|
||||
name: "ease",
|
||||
setter: "set_ease",
|
||||
label: "Ease",
|
||||
type: "float",
|
||||
min: 0.0,
|
||||
default: 0.1,
|
||||
});
|
||||
|
||||
var camera = "";
|
||||
declareattribute({
|
||||
name: "camera",
|
||||
setter: "set_camera",
|
||||
label: "Camera anim node",
|
||||
type: "string",
|
||||
});
|
||||
|
||||
var flymode = 0;
|
||||
declareattribute({
|
||||
name: "flymode",
|
||||
setter: "set_flymode",
|
||||
style: "onoff",
|
||||
default: 0,
|
||||
});
|
||||
|
||||
var controlmode = 0;
|
||||
declareattribute({
|
||||
name: "controlmode",
|
||||
setter: "set_controlmode",
|
||||
style: "enumindex",
|
||||
enumvals: ["View space", "Object space"],
|
||||
label: "Control Mode",
|
||||
})
|
||||
|
||||
var show_bounds = 1;
|
||||
declareattribute({
|
||||
name: "show_bounds",
|
||||
setter: "set_show_bounds",
|
||||
style: "onoff",
|
||||
default: 1,
|
||||
});
|
||||
|
||||
const ANIMABLE_GL_OBJECTS = [
|
||||
"jit_gl_node",
|
||||
"jit_gl_mesh",
|
||||
"jit_gl_gridshape",
|
||||
"jit_gl_model",
|
||||
"jit_gl_plato",
|
||||
"jit_gl_nurbs",
|
||||
"jit_gl_text",
|
||||
"jit_gl_videoplane",
|
||||
"jit_gl_graph",
|
||||
"jit_gl_sketch",
|
||||
"jit_gl_path",
|
||||
"jit_gl_lua",
|
||||
"jit_gl_isosurf",
|
||||
"jit_gl_cornerpin",
|
||||
"jit_gl_skybox",
|
||||
"jit_gl_volume",
|
||||
"jit_gl_multiple",
|
||||
"jit_gl_light",
|
||||
"jit_gl_camera",
|
||||
];
|
||||
|
||||
let controllable_objects = []; // Used for listing all controllable objects in a patch
|
||||
|
||||
let top_level_patcher;
|
||||
let ctlr;
|
||||
|
||||
class Controller {
|
||||
constructor(drawto) {
|
||||
this.ease = 0.1; // anim.drive easing
|
||||
this.flymode = false;
|
||||
this.flymode_applyed = false; // Flag
|
||||
this.control_obj_type; // 'cam' if the camera is the target, 'obj' otherwise
|
||||
|
||||
this.root_anim_node = null; // The implicit drawto context anim node
|
||||
|
||||
this.world_up = [0, 1, 0];
|
||||
this.camera_target = {
|
||||
name: '',
|
||||
class: '',
|
||||
anim: '',
|
||||
}
|
||||
this.camera_node_implicit = new JitterObject("jit.anim.node"); // Used if camera isn't attached to an anim.node (using the pre-made anim node of a jit.gl.camera doesn't work for some reason, so we use our own "implicit" one)
|
||||
this.camera_node_implicit.name = "camera_node_implicit";
|
||||
this.camera_node = new JitterObject("jit.proxy"); // Either proxy of a jit.anim.node defined by user, or of this.camera_node_implicit
|
||||
this.cam_direction, this.cam_up, this.cam_right;
|
||||
|
||||
this.camera_base_matrix;
|
||||
this.get_cam_base_matrix();
|
||||
|
||||
// main_node always has its Y axis aligned with world_up direction
|
||||
// It is used with main_drive for up/down movements, Y rotation (yaw) and X-Y movements (accross an horizontal plan)
|
||||
this.main_node = new JitterObject("jit.anim.node");
|
||||
this.main_node.turnmode = "local";
|
||||
this.main_node.movemode = "local";
|
||||
this.main_node.tripod = 1; // for flymode
|
||||
|
||||
this.main_drive = new JitterObject("jit.anim.drive");
|
||||
this.main_drive.drawto = drawto;
|
||||
this.main_drive.ease = this.ease;
|
||||
this.main_drive.targetname = this.main_node.name;
|
||||
|
||||
// pitch_node used with pitch_drive for pitch rotation (over the objects local x axis)
|
||||
this.pitch_node = new JitterObject("jit.anim.node");
|
||||
this.pitch_node.name = "fp_pitch_node";
|
||||
this.pitch_node.anim = this.main_node.name;
|
||||
this.pitch_node.turnmode = "parent";
|
||||
this.pitch_node.movemode = "parent";
|
||||
|
||||
this.pitch_drive = new JitterObject("jit.anim.drive");
|
||||
this.pitch_drive.drawto = drawto;
|
||||
this.pitch_drive.ease = this.ease;
|
||||
this.pitch_drive.targetname = this.pitch_node.name;
|
||||
|
||||
this.target = new JitterObject("jit.proxy"); // Stores the object to control (always an anim.node)
|
||||
this.last_target_anim_node = null; // Stores which parent anim.node was bound to our target, so we can restore it later
|
||||
this.target_type; // Class of the target object
|
||||
|
||||
// For displaying bounds, we rely on our own jit.gl.mesh cube. It's simpler than keeping track of each objects draw_bounds attribute, and we can customize its appearance.
|
||||
this.show_bounds = show_bounds;
|
||||
this.cube_matrix = new JitterMatrix(3, "float32", 8);
|
||||
const cube_points = new Float32Array([-1., -1., 1., 1., -1., 1., 1., 1., 1., -1., 1., 1., -1., -1., -1., 1., -1., -1., 1., 1., -1., -1., 1., -1.]);
|
||||
this.cube_matrix.copyarraytomatrix(cube_points);
|
||||
this.cube_indexes = new JitterMatrix(1, "char", 24);
|
||||
const cube_point_indexes = new Uint8Array([0, 1, 1, 2, 2, 3, 3, 0, 0, 4, 1, 5, 2, 6, 3, 7, 4, 5, 5, 6, 6, 7, 7, 4]);
|
||||
this.cube_indexes.copyarraytomatrix(cube_point_indexes);
|
||||
this.bounds = new JitterObject("jit.gl.mesh");
|
||||
this.bounds.drawto = drawto;
|
||||
this.bounds.draw_mode = "lines";
|
||||
this.bounds.vertex_matrix(this.cube_matrix.name);
|
||||
this.bounds.index_matrix(this.cube_indexes.name);
|
||||
this.bounds.anim = this.pitch_node.name;
|
||||
this.bounds.enable = 0;
|
||||
|
||||
this.dummy_node = new JitterObject("jit.anim.node"); // Only used for quat to euler conversion
|
||||
}
|
||||
|
||||
// Taking control over a new target
|
||||
control(obj_name, obj_type) {
|
||||
if (!this.camera_target.name) {
|
||||
error("No camera defined. Cannot control object.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure the requested object is a jit.anim.node or a controllable object (a jit.gl object with an anim attribute)
|
||||
let new_target;
|
||||
if (obj_name != undefined) {
|
||||
const p = new JitterObject("jit.proxy");
|
||||
p.name = obj_name;
|
||||
if (p.class === "jit_anim_node") {
|
||||
new_target = obj_name;
|
||||
} else if (p.class && is_controllable(p.class)) {
|
||||
new_target = p.send("getanim");
|
||||
};
|
||||
this.target_type = p.class;
|
||||
p.freepeer();
|
||||
}
|
||||
|
||||
if (
|
||||
new_target != undefined &&
|
||||
(this.target.name != "" || this.target.name != new_target)
|
||||
) {
|
||||
// New object to target
|
||||
this.control_obj_type = obj_type;
|
||||
if (this.target.name != "") {
|
||||
// If there is already a targeted object, we unbind it and make it preserve its transform
|
||||
const world_pos = this.target.send("getworldpos");
|
||||
const world_quat = this.target.send("getworldquat");
|
||||
const world_scale = this.target.send("getworldscale");
|
||||
|
||||
if (this.last_target_anim_node) {
|
||||
this.target.send("anim", this.last_target_anim_node);
|
||||
} else {
|
||||
this.target.send("anim");
|
||||
}
|
||||
this.target.send("anim_reset");
|
||||
|
||||
const local = this.world_to_local(this.last_target_anim_node, world_pos, world_quat);
|
||||
this.target.send("position", local.pos);
|
||||
this.target.send("quat", local.quat);
|
||||
this.target.send("scale", world_scale);
|
||||
}
|
||||
|
||||
this.target.name = new_target; // Bind to new target
|
||||
this.reset(); // Reset controller anim nodes
|
||||
|
||||
// Get target transform
|
||||
const world_pos = this.target.send("getworldpos");
|
||||
const world_quat = this.target.send("getworldquat");
|
||||
const world_scale = this.target.send("getworldscale");
|
||||
|
||||
this.dummy_node.quat = world_quat;
|
||||
const world_rotatexyz = this.dummy_node.rotatexyz;
|
||||
|
||||
// Apply it to our control nodes
|
||||
this.main_node.position = world_pos;
|
||||
this.main_node.rotatexyz = [0, world_rotatexyz[1], 0];
|
||||
this.pitch_node.rotatexyz = [world_rotatexyz[0], 0, world_rotatexyz[2]];
|
||||
this.pitch_node.scale = world_scale;
|
||||
|
||||
// And select the new target
|
||||
this.last_target_anim_node = this.target.send("getanim");
|
||||
this.target.send("anim_reset");
|
||||
this.target.send("anim", this.pitch_node.name);
|
||||
this.target.send("update_node"); //Sometimes targetting an anim.node parent with anim.node children doesn't work (children don't get their transform updated). This solves it for some reason.
|
||||
|
||||
// Apply specific rules depending on if controlling the camera or an object
|
||||
if (this.control_obj_type == "cam") {
|
||||
this.main_node.movemode = "local";
|
||||
this.main_node.turnmode = "local";
|
||||
this.pitch_node.turnmode = "parent";
|
||||
this.set_flymode(this.flymode);
|
||||
} else {
|
||||
this.flymode_applyed = false;
|
||||
if (controlmode == 0) {
|
||||
// When controlling an object, we convert the translation vector
|
||||
// from screen space to world space in this.move
|
||||
// So we need the cam base matrix
|
||||
this.main_node.movemode = "world";
|
||||
this.main_node.turnmode = "world";
|
||||
this.pitch_node.turnmode = "world";
|
||||
this.get_cam_base_matrix();
|
||||
} else {
|
||||
this.main_node.movemode = "local";
|
||||
this.main_node.turnmode = "local";
|
||||
this.pitch_node.turnmode = "parent";
|
||||
}
|
||||
}
|
||||
|
||||
} else if (obj_name == undefined && this.target.name != "") {
|
||||
// No target, unbinding previous target
|
||||
const world_pos = this.target.send("getworldpos");
|
||||
const world_quat = this.target.send("getworldquat");
|
||||
const world_scale = this.target.send("getworldscale");
|
||||
|
||||
if (this.last_target_anim_node) {
|
||||
this.target.send("anim", this.last_target_anim_node);
|
||||
} else {
|
||||
this.target.send("anim");
|
||||
}
|
||||
this.target.send("anim_reset");
|
||||
|
||||
const local = this.world_to_local(this.last_target_anim_node, world_pos, world_quat);
|
||||
this.target.send("position", local.pos);
|
||||
this.target.send("quat", local.quat);
|
||||
this.target.send("scale", world_scale);
|
||||
|
||||
this.last_target_anim_node = null;
|
||||
this.target.name = "";
|
||||
}
|
||||
this.set_bounds();
|
||||
outlet(0, "control", obj_name, this.target.name);
|
||||
return true;
|
||||
}
|
||||
|
||||
camera(obj_name) {
|
||||
if (obj_name === this.camera_target.name) return;
|
||||
// Is it a camera or a node?
|
||||
const proxy = new JitterObject("jit.proxy");
|
||||
proxy.name = obj_name;
|
||||
const proxy_class = proxy.class;
|
||||
let target = null;
|
||||
if (proxy_class == "jit_anim_node") {
|
||||
// If user passed an anim.node as camera, we use it directly.
|
||||
target = obj_name;
|
||||
} else if (proxy_class == "jit_gl_camera") {
|
||||
// If it's a jit_gl_camera, we get its world transform from its parent node (whether it is implicit or user-defined),
|
||||
const cam_anim = new JitterObject("jit.proxy");
|
||||
cam_anim.name = proxy.send("getanim");
|
||||
const transform = cam_anim.send("getworldtransform");
|
||||
cam_anim.freepeer();
|
||||
// Then we attach our camera_node_implicit to the camera and restore its world transform
|
||||
proxy.send("anim_reset");
|
||||
proxy.send("anim", this.camera_node_implicit.name);
|
||||
this.camera_node_implicit.transform = transform;
|
||||
target = this.camera_node_implicit.name;
|
||||
}
|
||||
if (target) {
|
||||
this.camera_node.name = target;
|
||||
this.camera_node.send("animmode", "world");
|
||||
// this.get_cam_base_matrix();
|
||||
this.camera_target.name = proxy.name;
|
||||
this.camera_target.class = proxy.class;
|
||||
this.camera_target.anim = proxy.anim;
|
||||
camera = target;
|
||||
} else {
|
||||
this.unbind_camera();
|
||||
}
|
||||
proxy.freepeer();
|
||||
}
|
||||
|
||||
unbind_camera() {
|
||||
if (this.camera_target.name) {
|
||||
if (this.camera_target.class === "jit_anim_node") {
|
||||
// If user passed an anim node as camera target, we just unbind our proxy from it
|
||||
this.camera_node.name = "";
|
||||
} else if (this.camera_target.class === "jit_gl_camera") {
|
||||
// If it was a camera, we set it back as it was, but with the current transform
|
||||
const transform = this.camera_node.send("getworldtransform");
|
||||
const cam = new JitterObject("jit.proxy");
|
||||
cam.name = this.camera_target.name;
|
||||
cam.send("anim");
|
||||
cam.send("anim_reset");
|
||||
const cam_anim = new JitterObject("jit.proxy");
|
||||
cam_anim.name = cam.send("getanim");
|
||||
cam_anim.send("transform", transform);
|
||||
cam.freepeer();
|
||||
cam_anim.freepeer();
|
||||
}
|
||||
this.control();
|
||||
this.camera_target.name = "";
|
||||
this.camera_target.class = "";
|
||||
this.camera_target.anim = "";
|
||||
camera = "";
|
||||
}
|
||||
}
|
||||
|
||||
get_cam_base_matrix() {
|
||||
if (this.camera_node.name != "") {
|
||||
this.cam_direction = this.camera_node.send("getdirection");
|
||||
this.cam_direction[1] = 0;
|
||||
this.cam_direction = normalize(this.cam_direction);
|
||||
this.cam_right = normalize(cross(this.cam_direction, this.world_up));
|
||||
this.cam_up = normalize(cross(this.cam_right, this.cam_direction));
|
||||
this.camera_base_matrix = [
|
||||
this.cam_right,
|
||||
this.cam_up,
|
||||
this.cam_direction,
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
move(x, y, z) {
|
||||
let translat_vec = [x, y, z];
|
||||
if (this.control_obj_type == "obj" && controlmode == 0) {
|
||||
this.get_cam_base_matrix();
|
||||
let cam_x_rot = this.camera_node.send("getrotatexyz")[0];
|
||||
// Inverse translation direction if cam is upside down
|
||||
if (cam_x_rot < -90 || cam_x_rot > 90) {
|
||||
x *= -1;
|
||||
z *= -1;
|
||||
}
|
||||
translat_vec = multiplyMatrixVector(this.camera_base_matrix, [x, 0, -z]);
|
||||
}
|
||||
this.main_drive.move(translat_vec[0], y, translat_vec[2]);
|
||||
}
|
||||
|
||||
turn(x, y, z) {
|
||||
let rot_vec = [x, y, z];
|
||||
if (this.control_obj_type == "obj") {
|
||||
this.get_cam_base_matrix();
|
||||
rot_vec = multiplyMatrixVector(this.camera_base_matrix, [-x, 0, 0]);
|
||||
rot_vec[1] = -y;
|
||||
}
|
||||
if (this.flymode && this.control_obj_type == "cam") {
|
||||
// When flymode is enabled, we apply all rotations to the main_node
|
||||
// so that the cam can move toward the direction it is pointing to
|
||||
this.main_drive.turn(rot_vec[0], rot_vec[1], 0);
|
||||
this.pitch_drive.turn(0, 0, 0);
|
||||
} else {
|
||||
this.main_drive.turn(0, rot_vec[1], 0);
|
||||
this.pitch_drive.turn(rot_vec[0], 0, rot_vec[2]);
|
||||
}
|
||||
}
|
||||
|
||||
elev(y) {
|
||||
this.main_drive.move([0, y, 0]);
|
||||
}
|
||||
|
||||
set_flymode(v) {
|
||||
// When enabled, the camera can move toward any direction it faces.
|
||||
// When disabled, it should not move on the world y axis ("walk mode") unless explicitely sending move messages with non-null Y component.
|
||||
if (v == 1) {
|
||||
this.flymode = true;
|
||||
} else {
|
||||
this.flymode = false;
|
||||
}
|
||||
this.apply_flymode();
|
||||
}
|
||||
|
||||
apply_flymode() {
|
||||
if (this.control_obj_type == "cam") {
|
||||
if (this.flymode) {
|
||||
// When enabling flymode, we move all rotations to main_node
|
||||
this.main_node.rotatexyz = [
|
||||
this.pitch_node.rotatexyz[0],
|
||||
this.main_node.rotatexyz[1],
|
||||
0,
|
||||
];
|
||||
this.pitch_node.anim_reset();
|
||||
this.flymode_applyed = true;
|
||||
} else if (this.flymode_applyed) {
|
||||
// And we revert when disabling
|
||||
let rotatexyz = this.main_node.rotatexyz;
|
||||
this.pitch_node.anim_reset();
|
||||
this.pitch_node.rotatexyz = [rotatexyz[0], 0, 0];
|
||||
this.main_node.rotatexyz = [0, rotatexyz[1], rotatexyz[2]];
|
||||
this.flymode_applyed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_drawto(v) {
|
||||
this.main_drive.drawto = v;
|
||||
this.pitch_drive.drawto = v;
|
||||
this.bounds.drawto = v;
|
||||
}
|
||||
|
||||
set_ease(v) {
|
||||
this.ease = v;
|
||||
this.main_drive.ease = this.ease;
|
||||
this.pitch_drive.ease = this.ease;
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.main_node.anim_reset();
|
||||
this.pitch_node.anim_reset();
|
||||
}
|
||||
|
||||
resync() {
|
||||
if (this.target.name != "") {
|
||||
this.control(this.target.name, this.control_obj_type);
|
||||
}
|
||||
}
|
||||
|
||||
set_show_bounds(v) {
|
||||
this.show_bounds = v ? 1 : 0;
|
||||
this.set_bounds();
|
||||
}
|
||||
|
||||
set_bounds() {
|
||||
if (this.show_bounds && this.control_obj_type === "obj") {
|
||||
switch (this.target_type) {
|
||||
case "jit_anim_node":
|
||||
this.bounds.color = [1, 0, 1, 1];
|
||||
break;
|
||||
default:
|
||||
this.bounds.color = [1, 1, 1, 1];
|
||||
break;
|
||||
}
|
||||
this.bounds.enable = 1;
|
||||
} else {
|
||||
this.bounds.enable = 0;
|
||||
}
|
||||
}
|
||||
|
||||
world_to_local(anim_node_name, world_pos, world_quat) {
|
||||
if (!anim_node_name) {
|
||||
return { pos: world_pos, quat: world_quat };
|
||||
}
|
||||
const parent = new JitterObject("jit.proxy");
|
||||
parent.name = anim_node_name;
|
||||
const pos = parent.send("worldtolocal", world_pos);
|
||||
const quat = parent.send("worldtolocal_quat", world_quat);
|
||||
parent.freepeer();
|
||||
return { pos, quat };
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.target.name != "") {
|
||||
this.target.send("anim");
|
||||
this.target.send("transform", this.pitch_node.worldtransform);
|
||||
}
|
||||
this.camera_node_implicit.freepeer();
|
||||
this.main_node.freepeer();
|
||||
this.main_drive.freepeer();
|
||||
this.pitch_node.freepeer();
|
||||
this.pitch_drive.freepeer();
|
||||
this.target.freepeer();
|
||||
this.cube_indexes.freepeer();
|
||||
this.cube_matrix.freepeer();
|
||||
this.bounds.freepeer();
|
||||
this.dummy_node.freepeer();
|
||||
}
|
||||
}
|
||||
|
||||
loadbang();
|
||||
|
||||
// Select the object to use as basis for view-space transforms
|
||||
function set_camera(name) {
|
||||
camera = name;
|
||||
if (world_bangs) {
|
||||
ctlr.camera(name);
|
||||
}
|
||||
}
|
||||
|
||||
// Select which object to control in view-space
|
||||
function control(obj_name) {
|
||||
ctlr.control(obj_name, "obj");
|
||||
}
|
||||
|
||||
// Select which camera to control
|
||||
function control_camera(obj_name) {
|
||||
if (obj_name !== undefined) {
|
||||
const answer = ctlr.control(obj_name, "cam");
|
||||
// if (answer) do_show_bounds(0);
|
||||
}
|
||||
}
|
||||
|
||||
// Output from the second outlet a list of all controllable jit.gl and jit.anim.node objects in the entire patcher hierarchy
|
||||
function controllable() {
|
||||
controllable_objects = [];
|
||||
top_level_patcher.applydeepif(
|
||||
add_to_controllable_list,
|
||||
is_controllable_applydeepif
|
||||
);
|
||||
outlet(1, "controllable");
|
||||
for (let obj of controllable_objects) {
|
||||
outlet(1, obj.maxclass, obj.getattr("name"));
|
||||
}
|
||||
outlet(1, "done");
|
||||
}
|
||||
|
||||
function add_to_controllable_list(obj) {
|
||||
controllable_objects.push(obj);
|
||||
}
|
||||
add_to_controllable_list.local = 1;
|
||||
|
||||
function is_controllable_applydeepif(obj) {
|
||||
return (
|
||||
obj.maxclass == "jit.anim.node" ||
|
||||
is_controllable(obj.maxclass.replaceAll(".", "_"))
|
||||
);
|
||||
}
|
||||
is_controllable_applydeepif.local = 1;
|
||||
|
||||
function resync() {
|
||||
ctlr.resync();
|
||||
}
|
||||
|
||||
function reset() {
|
||||
ctlr.reset();
|
||||
}
|
||||
|
||||
function move(x, y, z) {
|
||||
ctlr.move(x, y, z);
|
||||
}
|
||||
|
||||
function turn(x, y, z) {
|
||||
ctlr.turn(x, y, z);
|
||||
}
|
||||
|
||||
function elev(v) {
|
||||
ctlr.elev(v);
|
||||
}
|
||||
|
||||
function anim_move(x, y, z, t) {
|
||||
ctlr.move(x, y, z);
|
||||
}
|
||||
function anim_turn(x, y, z, t) {
|
||||
ctlr.turn(x, y, z);
|
||||
}
|
||||
|
||||
function set_ease(v) {
|
||||
ctlr.set_ease(v);
|
||||
ease = v;
|
||||
}
|
||||
set_ease.local = 1;
|
||||
|
||||
function set_flymode(v) {
|
||||
flymode = v == undefined ? !flymode : v == 1; // If flymode with no argument is provided, act as a toggle
|
||||
ctlr.set_flymode(flymode);
|
||||
}
|
||||
set_flymode.local = 1;
|
||||
|
||||
function set_show_bounds(v) {
|
||||
show_bounds = v == true;
|
||||
ctlr.set_show_bounds(show_bounds);
|
||||
}
|
||||
set_show_bounds.local = 1;
|
||||
|
||||
function set_controlmode(v) {
|
||||
const new_val = v > 0 ? 1 : 0;
|
||||
if (controlmode === new_val) return;
|
||||
controlmode = new_val;
|
||||
ctlr.control(ctlr.target.name, ctlr.control_obj_type);
|
||||
}
|
||||
|
||||
function bang() {
|
||||
outlet(0, ctlr.pitch_node.worldtransform);
|
||||
}
|
||||
|
||||
function loadbang() {
|
||||
if (!top_level_patcher) {
|
||||
top_level_patcher = get_top_level_patcher();
|
||||
ctlr = new Controller(drawto);
|
||||
}
|
||||
}
|
||||
|
||||
function notifydeleted() {
|
||||
ctlr.destroy();
|
||||
ctx_finder.dispose();
|
||||
if (ctx_lstnr) ctx_lstnr.freepeer();
|
||||
// implicit_tracker.freepeer();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// HELPER METHODS
|
||||
/////////////////////////////////////////////
|
||||
|
||||
function is_controllable(obj_class) {
|
||||
// Using jit.proxy syntax (ie 'jit_gl_mesh' and not 'jit.gl.mesh')
|
||||
return ANIMABLE_GL_OBJECTS.includes(obj_class);
|
||||
}
|
||||
is_controllable.local = 1;
|
||||
|
||||
function get_top_level_patcher() {
|
||||
let prev = 0;
|
||||
let owner = this.patcher.box;
|
||||
while (owner) {
|
||||
prev = owner;
|
||||
owner = owner.patcher.box;
|
||||
}
|
||||
return prev ? prev.patcher : this.patcher;
|
||||
}
|
||||
get_top_level_patcher.local = 1;
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// MATHS
|
||||
/////////////////////////////////////////////
|
||||
|
||||
function normalize(v) {
|
||||
const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
if (len === 0) return v;
|
||||
return [v[0] / len, v[1] / len, v[2] / len];
|
||||
}
|
||||
normalize.local = 1;
|
||||
|
||||
function cross(a, b) {
|
||||
return [
|
||||
a[1] * b[2] - a[2] * b[1],
|
||||
a[2] * b[0] - a[0] * b[2],
|
||||
a[0] * b[1] - a[1] * b[0],
|
||||
];
|
||||
}
|
||||
cross.local = 1;
|
||||
|
||||
function dot(a, b) {
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||
}
|
||||
dot.local = 1;
|
||||
|
||||
function multiplyMatrixVector(matrix, vector) {
|
||||
return [
|
||||
dot(matrix[0], vector),
|
||||
dot(matrix[1], vector),
|
||||
dot(matrix[2], vector),
|
||||
];
|
||||
}
|
||||
multiplyMatrixVector.local = 1;
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// GL Context
|
||||
/////////////////////////////////////////////
|
||||
let ctx_root;
|
||||
let ctx_lstnr;
|
||||
function set_root(new_root) {
|
||||
ctx_root = new_root;
|
||||
if (ctx_lstnr) {
|
||||
ctx_lstnr.freepeer();
|
||||
ctw_lstnr = null;
|
||||
}
|
||||
ctx_lstnr = new JitterListener(new_root, ctx_callback);
|
||||
}
|
||||
set_root.local = 1;
|
||||
|
||||
function ctx_callback(event) {
|
||||
switch (event.eventname) {
|
||||
case "swap": case "draw":
|
||||
if (!world_bangs) {
|
||||
// First world bang: world initialized, we can set the camera
|
||||
world_bangs = true;
|
||||
set_camera(camera);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// post(event.args); post();
|
||||
break;
|
||||
}
|
||||
}
|
||||
ctx_callback.local = 1;
|
||||
|
||||
function dosetdrawto(arg) {
|
||||
if (arg === drawto || !arg) {
|
||||
// bounce
|
||||
return;
|
||||
}
|
||||
|
||||
drawto = arg;
|
||||
ctlr.set_drawto(drawto);
|
||||
ctx_proxy.name = drawto;
|
||||
|
||||
}
|
||||
dosetdrawto.local = 1;
|
||||
0
javascript/tc.gamepad.helper.js
Normal file
0
javascript/tc.gamepad.helper.js
Normal file
28
package-info.json
Normal file
28
package-info.json
Normal file
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"name" : "tc.jit.anim.control",
|
||||
"displayname" : "",
|
||||
"version" : "0.0.1",
|
||||
"author" : "Théophile Clet",
|
||||
"authors" : [ ],
|
||||
"description" : "Helpers to drive jitter objects from user inputs",
|
||||
"tags" : ["gamepad", "jit.anim.node", "jit.anim.drive", "v8"],
|
||||
"website" : "",
|
||||
"extends" : "",
|
||||
"extensible" : 0,
|
||||
"max_version_min" : "9.1.0",
|
||||
"max_version_max" : "none",
|
||||
"os" : {
|
||||
"macintosh" : {
|
||||
"min_version" : "10.11.x",
|
||||
"platform" : [ "x64", "aarch64" ]
|
||||
}
|
||||
,
|
||||
"windows" : {
|
||||
"min_version" : "10",
|
||||
"platform" : [ "x64" ]
|
||||
}
|
||||
|
||||
}
|
||||
,
|
||||
"homepatcher" : ""
|
||||
}
|
||||
1037
patchers/gamepad.drive.maxpat
Normal file
1037
patchers/gamepad.drive.maxpat
Normal file
File diff suppressed because it is too large
Load Diff
611
tc.controller.js
611
tc.controller.js
@@ -1,611 +0,0 @@
|
||||
/* SPDX-License-Identifier: GPL-3.0-or-later */
|
||||
/*
|
||||
This js file is meant to be used in Cycling'74 Max with the [v8] object.
|
||||
It provides a way to control cameras in a typical first-person fashion,
|
||||
and move and turn objects in view-space.
|
||||
|
||||
Copyright (C) 2025 Théophile Clet <contact@tflcl.xyz> - https://tflcl.xyz
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details:
|
||||
<https://www.gnu.org/licenses/gpl-3.0.txt>.
|
||||
*/
|
||||
|
||||
autowatch = 1;
|
||||
|
||||
outlets = 2;
|
||||
|
||||
var drawto = "";
|
||||
declareattribute({ name: "drawto", setter: "setdrawto" });
|
||||
|
||||
var ease = 0.1;
|
||||
declareattribute({
|
||||
name: "ease",
|
||||
setter: "set_ease",
|
||||
label: "Ease",
|
||||
type: "float",
|
||||
min: 0.0,
|
||||
default: 0.1,
|
||||
});
|
||||
|
||||
var camera_node = "";
|
||||
declareattribute({
|
||||
name: "camera_node",
|
||||
setter: "camera",
|
||||
label: "Camera anim node",
|
||||
type: "string",
|
||||
});
|
||||
|
||||
var flymode = 0;
|
||||
declareattribute({
|
||||
name: "flymode",
|
||||
setter: "set_flymode",
|
||||
style: "onoff",
|
||||
default: 0,
|
||||
});
|
||||
|
||||
var show_bounds = 1;
|
||||
declareattribute({
|
||||
name: "show_bounds",
|
||||
setter: "set_show_bounds",
|
||||
style: "onoff",
|
||||
default: 1,
|
||||
});
|
||||
|
||||
const ANIMABLE_GL_OBJECTS = [
|
||||
"jit_gl_node",
|
||||
"jit_gl_mesh",
|
||||
"jit_gl_gridshape",
|
||||
"jit_gl_model",
|
||||
"jit_gl_plato",
|
||||
"jit_gl_nurbs",
|
||||
"jit_gl_text",
|
||||
"jit_gl_videoplane",
|
||||
"jit_gl_graph",
|
||||
"jit_gl_sketch",
|
||||
"jit_gl_path",
|
||||
"jit_gl_lua",
|
||||
"jit_gl_isosurf",
|
||||
"jit_gl_cornerpin",
|
||||
"jit_gl_skybox",
|
||||
"jit_gl_volume",
|
||||
"jit_gl_multiple",
|
||||
"jit_gl_light",
|
||||
"jit_gl_camera",
|
||||
];
|
||||
|
||||
let controlled_gl_objects = []; // Used for enabling.disabling drawbounds on object(s) animated by the controller
|
||||
let controllable_objects = []; // Used for listing all controllable objects in a patch
|
||||
|
||||
let top_level_patcher;
|
||||
let ctlr;
|
||||
|
||||
class Controller {
|
||||
constructor(drawto) {
|
||||
this.ease = 0.1; // anim.drive easing
|
||||
this.flymode = false;
|
||||
this.flymode_applyed = false; // Flag
|
||||
this.control_mode; // 'cam' if the camera is the target, 'obj' otherwise
|
||||
|
||||
this.world_up = [0, 1, 0];
|
||||
this.camera_node = new JitterObject("jit.proxy");
|
||||
this.cam_direction, this.cam_up, this.cam_right;
|
||||
|
||||
this.camera_base_matrix;
|
||||
this.get_cam_base_matrix();
|
||||
|
||||
// main_node always has its Y axis aligned with world_up direction
|
||||
// It is used with main_drive for up/down movements, Y rotation (yaw) and X-Y movements (accross an horizontal plan)
|
||||
this.main_node = new JitterObject("jit.anim.node");
|
||||
this.main_node.turnmode = "local";
|
||||
this.main_node.movemode = "local";
|
||||
this.main_node.tripod = 1; // for flymode
|
||||
|
||||
this.main_drive = new JitterObject("jit.anim.drive");
|
||||
this.main_drive.drawto = drawto;
|
||||
this.main_drive.ease = this.ease;
|
||||
this.main_drive.targetname = this.main_node.name;
|
||||
|
||||
// pitch_node used with pitch_drive for pitch rotation (over the objects local x axis)
|
||||
this.pitch_node = new JitterObject("jit.anim.node");
|
||||
this.pitch_node.anim = this.main_node.name;
|
||||
this.pitch_node.turnmode = "parent";
|
||||
this.pitch_node.movemode = "parent";
|
||||
|
||||
this.pitch_drive = new JitterObject("jit.anim.drive");
|
||||
this.pitch_drive.drawto = drawto;
|
||||
this.pitch_drive.ease = this.ease;
|
||||
this.pitch_drive.targetname = this.pitch_node.name;
|
||||
|
||||
this.target = new JitterObject("jit.proxy"); // Stores the object to control
|
||||
}
|
||||
|
||||
// Taking control over a new target
|
||||
control(obj_name, ctrl_mode) {
|
||||
if (this.camera_node.class == "") {
|
||||
error("No camera defined. Cannot control object.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
let new_target;
|
||||
if (obj_name != undefined) {
|
||||
new_target = get_anim_node(obj_name, this.pitch_node.name);
|
||||
}
|
||||
|
||||
if (
|
||||
new_target != undefined &&
|
||||
(this.target.name != "" || this.target.name != new_target)
|
||||
) {
|
||||
this.control_mode = ctrl_mode;
|
||||
|
||||
if (this.target.name != "") {
|
||||
const transform = this.target.send("getworldtransform"); // Get the current targets tranfsorm,
|
||||
this.target.send("anim"); // Unbind it (makes it loose its transform part coming from Controller nodes)
|
||||
this.target.send("anim_reset"); // Reset it
|
||||
this.target.send("transform", transform); // And re-apply the transform so it stays in place
|
||||
}
|
||||
|
||||
this.target.name = new_target; // Bind to new target
|
||||
this.reset(); // Reset this.Controller anim nodes
|
||||
this.main_node.position = this.target.send("getworldpos"); // Take the target position, rotatexyz and scale and pass them to this.Controller anim nodes
|
||||
let target_rotatexyz = this.target.send("getrotatexyz");
|
||||
this.main_node.rotatexyz = [0, target_rotatexyz[1], 0];
|
||||
this.pitch_node.rotatexyz = [target_rotatexyz[0], 0, target_rotatexyz[2]];
|
||||
this.pitch_node.scale = this.target.send("getscale");
|
||||
|
||||
// And select the new target
|
||||
this.target.send("anim_reset");
|
||||
this.target.send("anim", this.pitch_node.name);
|
||||
|
||||
// Apply specific rules depending on if controlling the camera or an object
|
||||
if (this.control_mode == "cam") {
|
||||
this.main_node.movemode = "local";
|
||||
this.main_node.turnmode = "local";
|
||||
this.pitch_node.turnmode = "parent";
|
||||
this.has_rotated = false;
|
||||
this.set_flymode(this.flymode);
|
||||
} else {
|
||||
this.flymode_applyed = false;
|
||||
// When controlling an object, we convert the translation vector
|
||||
// from screen space to world space in this.move
|
||||
// So we need the cam base matrix
|
||||
this.main_node.movemode = "world";
|
||||
this.main_node.turnmode = "world";
|
||||
this.pitch_node.turnmode = "world";
|
||||
this.get_cam_base_matrix();
|
||||
}
|
||||
|
||||
// No target
|
||||
} else if (obj_name == undefined && this.target.name != "") {
|
||||
this.target.send("anim");
|
||||
this.target.send("anim_reset");
|
||||
this.target.send("transform", this.pitch_node.worldtransform);
|
||||
this.target.name = "";
|
||||
}
|
||||
outlet(0, "control", obj_name, this.target.name);
|
||||
}
|
||||
|
||||
camera(obj_name) {
|
||||
const cam_anim_node_name = get_anim_node(obj_name, this.pitch_node.name);
|
||||
if (cam_anim_node_name != undefined) {
|
||||
this.camera_node.name = cam_anim_node_name;
|
||||
camera_node = this.camera_node.name;
|
||||
this.camera_node.send("animmode", "parent");
|
||||
this.get_cam_base_matrix();
|
||||
}
|
||||
}
|
||||
|
||||
get_cam_base_matrix() {
|
||||
if (this.camera_node.name != "") {
|
||||
this.cam_direction = this.camera_node.send("getdirection");
|
||||
this.cam_direction[1] = 0;
|
||||
this.cam_direction = normalize(this.cam_direction);
|
||||
this.cam_right = normalize(cross(this.cam_direction, this.world_up));
|
||||
this.cam_up = normalize(cross(this.cam_right, this.cam_direction));
|
||||
this.camera_base_matrix = [
|
||||
this.cam_right,
|
||||
this.cam_up,
|
||||
this.cam_direction,
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
move(x, y, z) {
|
||||
let translat_vec = [x, y, z];
|
||||
if (this.control_mode == "obj") {
|
||||
let cam_x_rot = this.camera_node.send("getrotatexyz")[0];
|
||||
// Inverse translation direction if cam is upside down
|
||||
if (cam_x_rot < -90 || cam_x_rot > 90) {
|
||||
x *= -1;
|
||||
z *= -1;
|
||||
}
|
||||
translat_vec = multiplyMatrixVector(this.camera_base_matrix, [x, 0, -z]);
|
||||
}
|
||||
this.main_drive.move(translat_vec[0], y, translat_vec[2]);
|
||||
}
|
||||
|
||||
turn(x, y, z) {
|
||||
let rot_vec = [x, y, z];
|
||||
if (this.control_mode == "obj") {
|
||||
rot_vec = multiplyMatrixVector(this.camera_base_matrix, [-x, 0, 0]);
|
||||
rot_vec[1] = -y;
|
||||
}
|
||||
if (this.flymode && this.control_mode == "cam") {
|
||||
// When flymode is enabled, we apply all rotations to the main_node
|
||||
// so that the cam can move toward the direction it is pointing to
|
||||
this.main_drive.turn(rot_vec[0], rot_vec[1], 0);
|
||||
this.pitch_drive.turn(0, 0, 0);
|
||||
} else {
|
||||
this.main_drive.turn(0, rot_vec[1], 0);
|
||||
this.pitch_drive.turn(rot_vec[0], 0, rot_vec[2]);
|
||||
}
|
||||
}
|
||||
|
||||
elev(y) {
|
||||
this.main_drive.move([0, y, 0]);
|
||||
}
|
||||
|
||||
set_flymode(v) {
|
||||
// When enabled, the camera can move toward any direction it faces.
|
||||
// When disabled, it should not move on the world y axis ("walk mode") unless explicitely sending move messages with non-null Y component.
|
||||
if (v == 1) {
|
||||
this.flymode = true;
|
||||
} else {
|
||||
this.flymode = false;
|
||||
}
|
||||
this.apply_flymode();
|
||||
}
|
||||
|
||||
apply_flymode() {
|
||||
if (this.control_mode == "cam") {
|
||||
if (this.flymode) {
|
||||
// When enabling flymode, we move all rotations to main_node
|
||||
this.main_node.rotatexyz = [
|
||||
this.pitch_node.rotatexyz[0],
|
||||
this.main_node.rotatexyz[1],
|
||||
0,
|
||||
];
|
||||
this.pitch_node.anim_reset();
|
||||
this.flymode_applyed = true;
|
||||
} else if (this.flymode_applyed) {
|
||||
// And we revert when disabling
|
||||
let rotatexyz = this.main_node.rotatexyz;
|
||||
this.pitch_node.anim_reset();
|
||||
this.pitch_node.rotatexyz = [rotatexyz[0], 0, 0];
|
||||
this.main_node.rotatexyz = [0, rotatexyz[1], rotatexyz[2]];
|
||||
this.flymode_applyed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_drawto(v) {
|
||||
this.main_drive.drawto = v;
|
||||
this.pitch_drive.drawto = v;
|
||||
}
|
||||
|
||||
set_ease(v) {
|
||||
this.ease = v;
|
||||
this.main_drive.ease = this.ease;
|
||||
this.pitch_drive.ease = this.ease;
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.main_node.anim_reset();
|
||||
this.pitch_node.anim_reset();
|
||||
}
|
||||
|
||||
resync() {
|
||||
if (this.target.name != "") {
|
||||
this.control(this.target.name, this.control_mode);
|
||||
}
|
||||
}
|
||||
|
||||
destroy() {
|
||||
if (this.target.name != "") {
|
||||
this.target.send("anim");
|
||||
this.target.send("transform", this.pitch_node.worldtransform);
|
||||
}
|
||||
this.main_node.freepeer();
|
||||
this.main_drive.freepeer();
|
||||
this.pitch_node.freepeer();
|
||||
this.pitch_drive.freepeer();
|
||||
this.target.freepeer();
|
||||
}
|
||||
}
|
||||
|
||||
loadbang();
|
||||
|
||||
// Select the object to use as basis for view-space transforms
|
||||
function camera(name) {
|
||||
ctlr.camera(name);
|
||||
camera_node = ctlr.camera_node.name;
|
||||
}
|
||||
|
||||
// Select which object to control in view-space
|
||||
function control(obj_name) {
|
||||
ctlr.control(obj_name, "obj");
|
||||
if (show_bounds) {
|
||||
do_show_bounds(0);
|
||||
}
|
||||
controlled_gl_objects = [];
|
||||
get_gl_obj_controlled_by_ctlr();
|
||||
if (show_bounds) {
|
||||
do_show_bounds(show_bounds);
|
||||
}
|
||||
}
|
||||
|
||||
// Select which camera to control
|
||||
function control_camera(obj_name) {
|
||||
if (obj_name !== undefined) {
|
||||
ctlr.control(obj_name, "cam");
|
||||
do_show_bounds(0);
|
||||
}
|
||||
}
|
||||
|
||||
// Output from the second outlet a list of all controllable jit.gl and jit.anim.node objects in the entire patcher hierarchy
|
||||
function controllable() {
|
||||
controllable_objects = [];
|
||||
top_level_patcher.applydeepif(
|
||||
add_to_controllable_list,
|
||||
is_controllable_applydeepif
|
||||
);
|
||||
outlet(1, "controllable");
|
||||
for (let obj of controllable_objects) {
|
||||
outlet(1, obj.maxclass, obj.getattr("name"));
|
||||
}
|
||||
outlet(1, "done");
|
||||
}
|
||||
|
||||
function add_to_controllable_list(obj) {
|
||||
controllable_objects.push(obj);
|
||||
}
|
||||
add_to_controllable_list.local = 1;
|
||||
|
||||
function is_controllable_applydeepif(obj) {
|
||||
return (
|
||||
obj.maxclass == "jit.anim.node" ||
|
||||
is_controllable(obj.maxclass.replaceAll(".", "_"))
|
||||
);
|
||||
}
|
||||
is_controllable_applydeepif.local = 1;
|
||||
|
||||
function resync() {
|
||||
ctlr.resync();
|
||||
}
|
||||
|
||||
function reset() {
|
||||
ctlr.reset();
|
||||
}
|
||||
|
||||
function move(x, y, z) {
|
||||
ctlr.move(x, y, z);
|
||||
}
|
||||
|
||||
function turn(x, y, z) {
|
||||
ctlr.turn(x, y, z);
|
||||
}
|
||||
|
||||
function elev(v) {
|
||||
ctlr.elev(v);
|
||||
}
|
||||
|
||||
function set_ease(v) {
|
||||
ctlr.set_ease(v);
|
||||
ease = v;
|
||||
}
|
||||
|
||||
function set_flymode(v) {
|
||||
flymode = v == undefined ? !flymode : v == 1; // If flymode with no argument is provided, act as a toggle
|
||||
ctlr.set_flymode(flymode);
|
||||
}
|
||||
|
||||
function set_show_bounds(v) {
|
||||
show_bounds = v == true;
|
||||
// ctlr.show_bounds = show_bounds;
|
||||
do_show_bounds(show_bounds);
|
||||
}
|
||||
|
||||
function do_show_bounds(v) {
|
||||
const objects_without_bounds = [
|
||||
"jit.gl.sketch",
|
||||
"jit.gl.skybox",
|
||||
"jit.gl.camera",
|
||||
];
|
||||
for (const obj of controlled_gl_objects) {
|
||||
if (!objects_without_bounds.includes(obj.maxclass)) {
|
||||
obj.setattr("drawbounds", v);
|
||||
}
|
||||
}
|
||||
}
|
||||
do_show_bounds.local = 1;
|
||||
|
||||
function bang() {
|
||||
outlet(0, ctlr.pitch_node.worldtransform);
|
||||
}
|
||||
|
||||
function loadbang() {
|
||||
if (!top_level_patcher) {
|
||||
top_level_patcher = get_top_level_patcher();
|
||||
ctlr = new Controller(drawto);
|
||||
}
|
||||
}
|
||||
|
||||
function notifydeleted() {
|
||||
ctlr.destroy();
|
||||
implicit_tracker.freepeer();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// HELPER METHODS
|
||||
/////////////////////////////////////////////
|
||||
|
||||
function get_anim_node(jit_obj_name, ctlr_node) {
|
||||
const proxy = new JitterObject("jit.proxy");
|
||||
proxy.name = jit_obj_name;
|
||||
const proxy_class = proxy.class;
|
||||
proxy.freepeer();
|
||||
if (proxy_class == "jit_anim_node") {
|
||||
return jit_obj_name;
|
||||
} else if (proxy_class != "" && is_controllable(proxy_class)) {
|
||||
const context_anim = get_context_anim(jit_obj_name);
|
||||
return get_top_level_anim_node(jit_obj_name, context_anim, ctlr_node);
|
||||
}
|
||||
return;
|
||||
}
|
||||
get_anim_node.local = 1;
|
||||
|
||||
function is_controllable(obj_class) {
|
||||
// Using jit.proxy syntax (ie 'jit_gl_mesh' and not 'jit.gl.mesh')
|
||||
return ANIMABLE_GL_OBJECTS.includes(obj_class);
|
||||
}
|
||||
is_controllable.local = 1;
|
||||
|
||||
function get_context_anim(jit_obj_name) {
|
||||
// Get the first implicit jit.anim.node level for the object's rendering context
|
||||
const proxy = new JitterObject("jit.proxy");
|
||||
proxy.name = jit_obj_name;
|
||||
proxy.name = proxy.send("getdrawto");
|
||||
const context_name = proxy.send("getanim");
|
||||
proxy.freepeer();
|
||||
return context_name;
|
||||
}
|
||||
get_context_anim.local = 1;
|
||||
|
||||
function get_top_level_anim_node(jit_obj_name, context_anim, ctlr_node) {
|
||||
// Recursively get the top level jit.anim.node before reaching context_anim, or no anim.node, or this.pitch_node (if trying to controller currently controlled object)
|
||||
const proxy = new JitterObject("jit.proxy");
|
||||
proxy.name = jit_obj_name;
|
||||
const parent_name = proxy.send("getanim").toString();
|
||||
proxy.freepeer();
|
||||
if (
|
||||
parent_name == "" ||
|
||||
parent_name == context_anim ||
|
||||
parent_name == ctlr_node
|
||||
) {
|
||||
return jit_obj_name;
|
||||
} else {
|
||||
return get_top_level_anim_node(parent_name, context_anim, ctlr_node);
|
||||
}
|
||||
}
|
||||
get_top_level_anim_node.local = 1;
|
||||
|
||||
function get_top_level_patcher() {
|
||||
let prev = 0;
|
||||
let owner = this.patcher.box;
|
||||
while (owner) {
|
||||
prev = owner;
|
||||
owner = owner.patcher.box;
|
||||
}
|
||||
return prev ? prev.patcher : this.patcher;
|
||||
}
|
||||
get_top_level_patcher.local = 1;
|
||||
|
||||
// Get gl object(s) controlled by ctlr (for the sole purpose of drawing bounds of selected object)
|
||||
function get_gl_obj_controlled_by_ctlr() {
|
||||
top_level_patcher.applydeepif(
|
||||
add_to_controlled_obj_list,
|
||||
is_controlled_by_ctlr
|
||||
);
|
||||
}
|
||||
get_gl_obj_controlled_by_ctlr.local = 1;
|
||||
|
||||
function is_controlled_by_ctlr(obj) {
|
||||
if (is_controllable(obj.maxclass.replaceAll(".", "_"))) {
|
||||
const obj_anim = obj.getattr("anim");
|
||||
if (obj_anim == ctlr.pitch_node.name) {
|
||||
return true;
|
||||
} else if (obj_anim != "") {
|
||||
const proxy = new JitterObject("jit.proxy");
|
||||
proxy.name = obj_anim;
|
||||
const parent_name = proxy.send("getanim").toString();
|
||||
proxy.freepeer();
|
||||
return parent_name == ctlr.pitch_node.name;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
is_controlled_by_ctlr.local = 1;
|
||||
|
||||
function add_to_controlled_obj_list(obj) {
|
||||
controlled_gl_objects.push(obj);
|
||||
}
|
||||
add_to_controlled_obj_list.local = 1;
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// MATHS
|
||||
/////////////////////////////////////////////
|
||||
|
||||
function normalize(v) {
|
||||
const len = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
if (len === 0) return v;
|
||||
return [v[0] / len, v[1] / len, v[2] / len];
|
||||
}
|
||||
normalize.local = 1;
|
||||
|
||||
function cross(a, b) {
|
||||
return [
|
||||
a[1] * b[2] - a[2] * b[1],
|
||||
a[2] * b[0] - a[0] * b[2],
|
||||
a[0] * b[1] - a[1] * b[0],
|
||||
];
|
||||
}
|
||||
cross.local = 1;
|
||||
|
||||
function dot(a, b) {
|
||||
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
||||
}
|
||||
dot.local = 1;
|
||||
|
||||
function multiplyMatrixVector(matrix, vector) {
|
||||
return [
|
||||
dot(matrix[0], vector),
|
||||
dot(matrix[1], vector),
|
||||
dot(matrix[2], vector),
|
||||
];
|
||||
}
|
||||
multiplyMatrixVector.local = 1;
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// GL Context
|
||||
/////////////////////////////////////////////
|
||||
|
||||
let implicitdrawto = "";
|
||||
let explicitdrawto = false;
|
||||
const implicit_tracker = new JitterObject("jit_gl_implicit");
|
||||
const implicit_lstnr = new JitterListener(
|
||||
implicit_tracker.name,
|
||||
implicit_callback
|
||||
);
|
||||
|
||||
function implicit_callback(event) {
|
||||
if (!explicitdrawto && implicitdrawto != implicit_tracker.drawto[0]) {
|
||||
// important! drawto is an array so get first element
|
||||
implicitdrawto = implicit_tracker.drawto[0];
|
||||
dosetdrawto(implicitdrawto);
|
||||
}
|
||||
}
|
||||
implicit_callback.local = 1;
|
||||
|
||||
function setdrawto(val) {
|
||||
explicitdrawto = true;
|
||||
dosetdrawto(val);
|
||||
}
|
||||
setdrawto.local = 1;
|
||||
|
||||
function dosetdrawto(arg) {
|
||||
if (arg === drawto || !arg) {
|
||||
// bounce
|
||||
return;
|
||||
}
|
||||
|
||||
drawto = arg;
|
||||
ctlr.set_drawto(drawto);
|
||||
}
|
||||
dosetdrawto.local = 1;
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user